Archon 1.7 submitted to App Store…

September 1,2009 11:57 am

Sorry it’s been a while since this update…we’re hard at work!  We submitted the last update 1.7 two weeks ago and we’re still waiting.  They came back with a small issue that had to be fixed, but I’m hoping it will be available soon.  Mainly so you can experience some fixes that have been a long time coming.

A HUGE fix we implemented in this latest update is with the controls.  One of the biggest complaints we have (and every other game on the iPhone) is the controls.  Where we erred was with the firing input.  I think the Dpad works just as well as the best virtual Dpads on the iPhone, and the firing mechanism is simple…just touch the right side of the screen.  The problem we discovered was the iPhone was confusing the ‘firing’ touches with ‘pinching’ and since we didn’t support pinching in combat, it would ignore the touch…hence the piece wouldn’t fire.  Sorry…our fault…but it’s fixed now with the 1.7 update.

Also, we’ve included a new board called “Invictis.”  It implements “Power-ups” during combat along with special Power Squares during Strategy that give other abilities (see image below.)

Color is very important on this board.  You can see on this Strategy board, the new look of Power Squares.  They each have a different number, which affects a different ability of each character.  Orange=Movement of the character, Red=Weapon and Green=Health.  So, landing on a Power Square with a Red dot could give you a triple shot, or a more powerful shot or even a faster shot.  Once you land on this new Power Square, the ability it gives you will stay the rest of the game…so it’s a different way of leveling up, like in Ascension.

In Combat, you’ll randomly have other Power-Ups appear throughout the course of the game.  We’ve kept the color the same as the Strategy Board, so you know Red affects your weapon, Green affects your Health and Orange your speed.

So, This new board offers a whole different type of Strategy than previous ones.  And the best part is it’ll be available to play through Multiplayer, when we get that finished (around the corner.)

We’re close to finishing Bluetooth and let me just say…there are LOTS of surprises around the corner!  Multiplayer is a blast, the game is more robust than ever and next update, I’ll talk about Multiplayer and the 1 player Campaign we’ve finished.

 

I like the game more and more. the idea with boards gives so much variability in strategy and gameplay. What about a board where you can harvest some health plants during combats and save them to feed them as needed to your other injured and weaker figures. Better than nearly any other game in appstore for me in terms of action and strategy. Thank you.

Comment by zheshiwo September 2, 2009 12:45 pm

Game looks very promossing but sits unused on my phone until you guys come up with bluetooth 2 player frenzy. So only 3. stars yet bound to be 5 with bluetooth. Graphics are great. Think also about reviving elite, starflight and seven cities of gold!

Comment by Daniel September 12, 2009 1:00 pm

Amazing. Good job. Love the update!

Comment by TomV September 15, 2009 1:40 pm

 
Visitors This Week:
625
Total Visitors:
104874

Image of the week