iPhone controls…April 6,2009 7:18 pmI sure wish we had a built in D-pad on the left side of the device to offer the tactile feel of other gaming systems, but it’s a phone first. We’ve been adapting and play testing a bunch of different controls for this version. The problem is the fast-paced action of the Combat Arena, where you need all the real estate of the screen. Putting an efficient D-pad anywhere will really cut down the size of the playable area. The Accelerometer of the iPhone is a good solution, but it takes a little getting used to. We’ve experimented with various different configurations using the accelerometer and I think we’re close, but not there yet. We’re still experimenting with the D-pad thingy but still have yet to come up with something that really works. The Strategy Board is easy, just point and touch to move the pieces. That was by far the easiest part of the whole input process. We’re slowly adding final artwork and coming up with particle effects to implement, which will be a really cool thing. Our menu system should be added this week, so we’re all pretty excited. If everything goes well, we’ll be in a rough Alpha stage by next week for the Classic version. Release shouldn’t be too far off…we’re so close, so keep posted…and tell all your friends! One last thing to tweak in the next couple of weeks is the AI. Currently, Martin has implemented some simple AI…simple, NOT easy. I still can’t beat it, but it’s sure fun to run away. I time how long I last and feel good if it’s over a minute. The reason I can’t win is the AI knows what you’re doing when you do it, so it’s next to impossible to hit him…or maybe I just stink. Either way, it is really fun to play. |
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