Internal Milestone #1 hit…

February 9,2009 3:41 pm

It seems like many months have passed, but it’s only been a month and a half since we really began production of this great title.  So many things have fallen into place for us, I can’t believe things are going this fast and well.

Our first milestone was hit last week, which was a fully playable demo.  We’ve been playing around with different versions, but the “official” build for the milestone was really quite nice.  It even featured some rudimentary AI, so I was able to play against the computer today.  The controls are nice and responsive, the artwork is still rough, but IT WAS FUN!  Everything seems to be coming together.  

Our programmer, let’s call him “Martin”, is one of the best I’ve worked with for many reasons.  Not only is he a huge Archon fan, but he always says to me, “Don’t let me hold you back.  Let me know what you want, and I’ll find a way to do it.”  I can’t tell you how refreshing that is to me.  I’ve been in the gaming industry since 1994 and I’ve worked with many a programmer.  I find that there are those who are in it for a paycheck, and those who love to program.  Martin is of the latter group.  I always hated to hear from programmers, “That can’t be done.”, or “This console has such-and-such restrictions, so we can’t do that.”  There was even once where I was working on a game a long time ago (PSone era) and was told over and over again that something couldn’t be done.  Then we went to E3 and saw a game for the same platform doing everything I wanted our programmers to do.

Anyway, I’m very happy how things are going.  When we get farther along, I’ll post some screen shots or even some video, if I get the chance.  One thing we are excited about is a new “Enhanced Mode” which will be an option that will give the game an updated “flavor”.  This will accompany the “Classic Mode”, of course.

 

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