First week of real production work…January 15,2009 11:07 amWell, the business of doing the business end is finally coming to a close. Now we can really start on doing the work. We’ve spent the week designing the characters because I’ve realized the icons and artwork we did before won’t work with the stuff we’re doing now. Currently, the icon artwork we have is 32×32 pixels and not anti-aliased, which gives each piece a really hard edge. Now, with the new engine, we can use alpha channels and the size is more than 3 times that of the originals… I’m really excited about this new version we’re doing because the artwork will be much larger than I anticipated…that’s great because now, you’ll be able to see all kinds of details in the artwork (my art production timeline just doubled.) We’ve done some preliminary tests on the Basilisk and Knight pieces, which I’ve posted in the Gallery section. After meeting with our lead, we’ve laid out the timelines for programming and got the art specs, so we’re off to the races. Archon is REALLY underway now!!! (If I’m overly excited or don’t make any sense, it’s because I’ve been up all night working on the model tests…so I’m going to bed now…not sleeping for 30 hours can’t be a good thing.) |
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Sounds good! I am longing for the game!
Comment by Nicke January 20, 2009 8:03 am
If you need testers, e-mail me…I’m looking forward to playing it again.
Comment by RJ January 26, 2009 1:48 am