PC layout for Combat…

October 8,2009 11:31 am

Since we’re doing everything with HD in mind, we have a lot of lateral room to play around with.  So we’ve added a few new things to the PC version (design-wise.)  See the screenshot below:

We have the players name along with a nifty (huge) recharge indicator.  We’ve need to really make this big, because you need a quick read when you’re battling 3 other people.  It gets really hectic during combat…especially when you accidently kill your teammate and have to go it alone!  We’ve also put in a faint “recharge” timer so you know how long before you’ll be able to fire (it fills up with a subtle grey, then pops to Green.)

I’ll have more to show as I get it finished.

 

Sorry but background is almost ugly. No let me rephrase. I looks fine but the real problem is that we don’t see the chars. Thanks for sharing.

Comment by ABC October 8, 2009 11:52 am

I agree w/TP; characters don’t “pop” out from the BG enough for me. I wonder if the recharge indicators would work better if they were different colors? (to be more easily differentiated from one player to the next?)

Comment by txGreg October 8, 2009 2:00 pm

good feedback, keep it coming. Believe me we want to get this perfect so the more feedback the better. There are still a lot of layers of particles and lighting that needs to be added. Keep ideas coming.

Comment by Beskull October 8, 2009 4:53 pm

 
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