Here are the things we’ve fixed for our version 1.2 update. We’ll be submitting it this week, so it should be available on the App store in a few weeks (barring any rejection on their part.) We’ve addressed all the issues from the forums and some of the legitimate ones from the App store reviews.
New settings for Smart Fire (Off/semi/full)
Smart Fire AI fixed
Accelerometer for Dark side fixed
AI difficulty setting tweaked
Insane AI difficulty implemented (good luck winning a game!)
Phoenix and Banshee AI fixed
Update Dpad and Fire sensitivity
Optimized files to reduce load time
Elemental vs. Shapeshifter bug fixed
Canceling Summon spell exploit fixed
Stop Combat time on killing blow
Fixed sounds
Swapped recharge Icon for better read
Save data for all new settings
Sped up spell movement cursor
Fix imprison spell (and all spells) in sudden death
Imprisoning last piece ends game
Game freeing imprisoned character after combat fixed
Sudden death now turns squares to grey
Setting to disable vibrate
Touch spell location to cancel spell
Shift Time spell at peak bug fixed
Shapeshifter now heals properly after combat
Added health bar to character info area
Tweaked how the obstacles spawn in combat
Power point health bonus for occupying icon
A note on the AI…we bumped up all the settings EXCEPT easy. Easy is still easy, but we’ve added an “INSANE” setting….so good luck winning a combat let alone a game.
The list of fixes for update 1.2 looks great. Thanks for all the hard work that you guys are putting into Archon Classic! BTW, what about the gradual healing of an injured piece the longer it stays on a power square?
The list of fixes for update 1.2 looks great. Thanks for all the hard work that you guys are putting into Archon Classic! BTW, what about the gradual healing of an injured piece the longer it stays on a power square?
Comment by Richard Low July 9, 2009 4:29 pm