June 1st and internal milestones…June 2,2009 1:39 pmWell, June 1st came and went. I guess I should confess that we had an internal milestone to hit June 1 as our submission date to Apple. We hit a major issue over the weekend and it reared up yesterday again and sent us reeling. I think we found a solution today so it should only delay us a few days. Sound is the major bug fixing now, along with some minor AI tweaks. Although it’s mostly okay, sometimes the AI characters seem to want to run into the corners and stay there. We’ve got to come up with a few more rules to take care of that. As much as I want this game finished, I want the game looking and playing great! My philosophy is thus; to release great games…releasing a game will not do if it’s mediocre in it’s visuals or gameplay. If I don’t want to play it, I don’t want to release it…even if it costs a little extra time and money (thanks Mr. Investor!) We’ve got a great backer, because our philosophies are in line with each other and that’s hard to find in a businessman now days. I’ve seen too many companies release games that were sub par just to get it out and make some quick money. Well, not us. I’m hoping our community grows enough to get the word out and make the whole world aware of the great game that is Archon. As we play here in the studio, we hear yells and shouts from different rooms and Brad, our lead designer, says, “You can tell it’s a great game by all the yelling thats going on!” Once we get some of these issues out of the way, I’ll post some video footage of the game so you can see what it’s like while we’re waiting for Apple to do their stuff. |
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Glad to hear the progress on this. Getting it right sounds good to me. I was a big fan of the original back in the day. Looking forward to seeing the re-imagined version.
Comment by madmac June 12, 2009 8:49 pm