One more week…

May 18,2009 6:07 pm

…of polish/debugging.  I say polish along with debugging because that is actually what we’re doing to make sure we have everything in the game that will make it fun, exciting and everything that Archon is.  We launched into debug mode too early, which was my mistake.  Martin (Programmer) is working his butt off to get everything in there we need…and I think I’m driving him crazy.  I blame the iPhone.  If it only had a built in D-pad on the side, everything would have been peachy!

We had an internal deadline of polish we had to push back by a week so we could get everything in there and we’re going to hit it.  At the same time, we’re fixing bugs and now the game is coming along NICELY!  We’ve finally dumbed down the AI so anyone can actually win a fight in combat.  Up until now, we stubbed in the AI with no rules or scripts so it basically dodged your attacks 100% and fired upon you 100% of the time you were in it’s path of fire.  Also, the short-ranged pieces ran straight into you and stayed on top of you, which made the Banshee the most powerful piece on the whole board!  Now, we’ve added in rules and scripts for the AI to follow and it’s much more fun.  Since the iPhone is such a casual game device AND it’s hard to get the fast twitch response, we’ve slowed down movement a little and made “easy” mode something fun that anyone could play, have fun and beat the computer.  The “hard” mode (yeah, we’re only having 2 settings now) is for the Archonian who has played since birth and knows the game inside and out.

The Combat camera has been giving us the most trouble and if we can’t figure it out soon, we’ll keep it static. This isn’t a bad thing because the playing surface is sufficient as it is…but it was sure nice when the board felt so much bigger.  I know we’ll figure it out later, but that might be included in another update (right now we have several cameras we can switch between and will include a setting in the options panel in the future updates.)

 

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