Archive for August, 2010

version 1.1.5—coming very soon…

August 13,2010 1:56 pm

Okay, we’ve squeezed in a few changes at the last minute (I know it’s not supposed to be done, but they’re small things, but cool.)  We’ve been busy implementing SDKs for various portals and will be updating everyone soon.  Some of the cool things we have now are:

•   Improved AI with 3 different personality types (Normal, Hostile, Cunning)

•   Random AI setting, so you don’t know which you’re playing against until after the game is over

•   A few minor optimizations within the code

•   Small visual enhancements

We’re really happy with this latest update.  Since we don’t have multiplayer implemented yet, we’re trying to make the AI a little more fun to play with.  I have a lot more fun playing as teams now that the AI is a little smarter (although not perfect.)  We hope you like what we’ve done, please send us your thoughts on the forums.

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Update coming soon…new AI

August 7,2010 10:03 am

We’ve been really busy doing updates and working on new features of the game.  With the approval to be on Steam and Direct-to-Drive as well as Greenhouse and other portal sites, we’re gearing up with improved AI, bug fixes and new boards.  Multiplayer is still coming along, but it’s proving to be a real pain.  The hard part with our multiplayer is the real-time battle sequences.

About the AI.  We’ve had some really great ideas come from the forums and we’ve decided to implement a new AI, well, actually a few new AIs.  You get to choose between NORMAL, HOSTILE or CUNNING.

Normal—updated AI we’ve been using, which is a balanced AI…it now plays better as a team member.

Hostile—Attack, attack, attack…it doesn’t really want power squares, only to kill everyone on your team.

Cunning—This AI is very strategic and likes to win by power squares and strategy.

Each new AI has Novice, Skilled, Expert and Insane settings which are now labeled L1, L2, L3, and L4 respectively (we had to do that for space limitations on our screens.)  These new features, along with bug fixes will be available as an update to version 1.1.2 soon.

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We now have Steam!

August 4,2010 10:03 am

We’ve been accepted to be on Steam!  Yeah!  We’ll be implementing their SDK in the next few days, so you Steam people will be very excited!  I know we are!

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