Archive for December, 2009

Beta-Build …1720 released…

December 16,2009 3:58 pm

Our latest beta build, which released today to those who bought it has a bunch of new things in it, including:

Secondary Abilities…which means each piece has another fire/ability unique to it. For example, one of the pieces that has previously been pretty weak is now VERY vital on the strategy board. The BANSHEE’s secondary ability is to suck 1 health point per turn from every opponent directly around her on the Strategy Board. Conversely, the VALKYRIE’s ability is to HEAL everyone around her on the Strategy Board…so she’s like a moving Power Square and very important now in the overall strategy of the game. These are the only two that have this ability on the Strategy board…everyone else has something that affects their fighting in the Combat Arena.

For example, the Wizard clones himself (there is a possibility of an 8 vs. 8 Combat, but it gets REALLY crazy!) The Sorceress calls down lightning bolts that fry everyone in it’s path. The Basilisk calls forth little snakes to aid it and the Knight has a reflective shield that works on all projectiles, sending them back to their originator. All abilities are very unique to the piece and pretty balanced. We are really excited to hear what everyone thinks about this new mode, which can be turned on and off. Also, there is a switch to turn on and off FRIENDLY FIRE.

Play it. It’s well worth the $15 bucks. We’ve been playing for over 6 months (at least 1 game a day) and still don’t get sick of it. :)

Leave a comment
 

Crunch Weekend…

December 7,2009 2:16 pm

We worked 25.7 hours Friday (from Friday morning to Saturday morning) to get the latest build finished and out. We put in a bunch of additions to this latest build, which includes: MANY tiny enhancements to the core game, MANY visual effects (it now rains on the dark squares during combat), additional UI enhancements and overall…a really great game. If you haven’t played Archon in a while, pick up a copy and play.

We are now diving headfirst into the multiplayer portion of the game, we’ve been doing portions and planning for it…so now it is time to really hit it. I’m hoping it goes as smoothly as everything else in the game.

We are at build 3617.1860…it would be a great Christmas gift for anyone! :) (shameless plug) I’ll try and keep the DEVblog updated every week, I know I say that every time, but this time I mean it. ;)

Leave a comment
 
Visitors This Week:
627
Total Visitors:
104876